
Even though I didn't run through capture analysis for the game, I tried out both modes and found performance delivered on its 60 fps target, while appeared to run close to it, with occasional drops during more graphically intensive scenes. Advertisementĭisplay modes and extras Death Stranding Director's Cut on PlayStation 5 features two display modes: "Performance" preferences 60 fps frame rate and a lower pixel count, while "Quality" mode targets that benchmark while running in native 4K. Regardless of whatever you choose to do, though, you're playing in Kojima's sandbox. There are also actual changes to the game world itself, though you'd likely never notice them without comparing this version with the PS4's.

You can uncover additional equipment types designed for more efficient hauls across Death Stranding's desolate landscape, a genuinely unexpected shift that goes a long way toward making Director's Cut as inviting for newcomers as it ever will be. There's more here for diligent players, too.
#Death stranding reviews software
Now you're free to, say, take a break from running for your life past umbilical-corded monsters to build ramps for daredevil jumping over chasms, or use a cargo catapult as a remote-controlled mortar to bombard terrorists in POV with a load of parcels-y'know, normal stuff for any software carrying the "A Hideo Kojima Game" label. Director's Cut leans into Metal Gear's inclination to turn on a dime from theatrical gravitas to left-field absurdity, something that was curbed a bit in the original Death Stranding. That said, I've loved Kojima's work since the '90s, so if you weren't already on board for Death Stranding's wild ride, my digging into what's new here may not change your mind.įor everyone else, you'll find plenty of Kojima goodness. Though subtle, these revisions offer the best argument for playing (or replaying) this version. But what stands out more to me than the advertised toys is how KojiPro has gone back and seemingly re-finessed what was previously there, going so far as to smooth out some of the prickly rough edges that divided players on release. These extras don't necessarily push things far outside the grueling moment-to-moment revolutions of the game's underlying systems-and in some instances, they even intensify them.
#Death stranding reviews full
As a bells-and-whistles port, it does a good job of expanding on its delivery-man-in-the-post-apocalypse-simulator premise, bolstered by the PC-exclusive Cyberpunk 2077 and Half-Life DLC and tweaked further to take full advantage of the PS5's suite of exclusive features. It offers fresh goodies for players to mess around with and a couple of fun, if bite-sized, new mission areas which blatantly call back to Metal Gear, among other things.

#Death stranding reviews Ps4
If you skipped Death Stranding on PS4 or PC, Director's Cut is the one to play.
