

Rainbow Six Extraction’s more methodical approach to gameplay helps the game stand out from its peers. Some explode, others trap you in the spikey sludge the Archaeans leave behind, and some will just ferociously charge at you. Most of the Archaeans that players encounter are just as, if not more, powerful than them in some way. If XCOM were a first-person shooter instead of a turn-based strategy game, it would look a lot like Rainbow Six Extraction.Īnother thing Rainbow Six Extraction has in common with XCOM is that it’s excruciating difficulty. Players slowly and tactically move through alien-infested areas, completing objectives that range from capturing Elite enemies to taking samples from nests that spawn Archaeans.

TOM CLANCY RAINBOW SIX EXTRACTION SERIES
Rainbow Six Extraction has as much in common with Firaxis’ strategy game series XCOM as it does with previous Rainbow Six titles. Rainbow Six Extraction wants the gameplay loop to keep you engaged long-term, not the story, but the results there are mixed. Instead, the game feels out of place in the broader franchise. If Rainbow Six Extraction had an engaging story, the ridiculousness of the premise would fade into the background. Most operators lack personality, and the threat doesn’t scale narratively in a compelling way. There are only around 11 minutes of cutscenes (including a tutorial debrief and a pre-game cinematic). Ubisoft barely seems to care about the plot of Rainbow Six Extraction. We’ve seen Riot Games successfully pull this off for League of Legends champions via the Netflix show Arcane and spinoffs from Riot Forge focusing on specific characters. As a Rainbow Six Siege spinoff, Extraction had the opportunity to expand on Siege‘s lore and allow us to get to know some of the most popular operators better. REACT is led by three notable Rainbow Six Siege operators - Ash, Thermite, and Mira.
